![]() You can find Send to Snapchat button at the top right corner, above the inspector. Or, by adding the lens to your Snapchat app on your mobile device. You can find it at the bottom right corner of the window Lens Studio allows you to record the videos in two ways :Įither by using the record feature in the Preview window. While testing you can tweak the Avatar’s transform values to what matches best for you. Now you can test this by clicking on the webcam preview, which is the second icon at the top left corner of the Preview window. This will automatically assign all the Avatar’s bones to the full-body tracking attach points. Select the 3D Body Tracking 0 object → click on Match Hierarchy from the Inspector window and search for Hips → double click on Hips. ![]() ![]() It does not affect the experience in any way. Note: Changing the preview image is not important, the skeletal image will help us to confirm if the Avatar is correctly mapped to full body tracking. fbx file, drag and drop it on the 3D Body Tracking 0 object → click on Import and wait till the Avatar loads onto the scene → in the preview window, change the preview image from Person 1 to Skeletal by clicking on the drop-down and choosing Skeletal. Open Lens Studio and click on NEW PROJECT → add a new object by clicking on the Plus sign ➕ at the top left corner → from Object Tracking 3D select Full Body Tracking So, within 5 minutes you would have created an AR version of your Avatar. All we have to do is add the full-body tracking component, add the Avatar and assign the parts. The other thing that makes this development easier is that the Ready Player Me Avatar model comes with a full-body rig and with a single click this rig can be set up for AR. To have a good AR full-body tracking experience we need a good API and Snapchat has exactly that. Importing to Lens Studio and Full Body Tracking Once it's connected you can go back to the Home tab → click on the download button next to Customize look → click on Download Avatar as. You will get a pop up notifying you that it would take a few minutes. Head over to your Ready Player Me hub → select the Discover Apps tab → select VRChat → click on Connect Avatar → choose your avatar. But, if you are not familiar with that then, the easiest option we have is to link the Avatar to VR Chat which will allow us to download the. fbx format using any modelling software like Blender. You can either download that and convert it to. On the Ready Player Me website, you will be allowed to download the. Also, makes sure you have logged in using the same account.
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